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Re: flipping the cubemap?
[Re: Pappenheimer]
#48897
07/10/05 21:53
07/10/05 21:53
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
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Senior Developer
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OP
Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
hlsl or asm?
I tried to write it into the masked environment mapping ffp of Steempipe, and got one error message after another.
Does this look like asm to you  Well, I guess you're still new to shaders aren't you.
Quote:
OUT.eyeVector = worldPos - ViewIT[3];
It's HLSL.
You won't be able to do this in Steempipes env_masked ffp because it's not written in HLSL or ASM. His ffp env_mask shader uses the Fixed-Function Pipeline.
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