Hello NeodDumont,

Sorry for the late reply, but the flu really got me.
Regarding the issue:
Yes, indeed, if the "create meshes" checkbox isn't selected during compilation, the camera rises.

And as you already mentioned, the downside is that the animated textures don't work. To still be able to use animated textures, I simply convert the textures into sprites, and that works quite well.

But now I have another problem:
How do you create a model door (MDL) with transparent panes, assign an action to it, and have that action executed?

Creating a transparent door as a prefab isn't a problem. Create the door and insert the panes as a model (MDL) with "Albedo/Fog = 80,000", and the transparent part is ready.

Okay, I can export the door in MED as a model (MDL), re-import it, and insert the panel models, but then I have the following problem: When I assign an action to the door, nothing happens. If I remove the two model panels (MDL), the action is executed. Is this also a bug, or am I missing something?

Thanks for your help.

Regards
clonman