Hey!

The intern engine path functions did not work for me so i made my own path system and a nice little editor. iam really proud of the path system. laugh
Now i can simply create a path in my "ingame editor".
Just set a radius, hold mouse left and draw a path.
Nodes placed on ground surface by editor, can be moved via drag and drop (with or without collision detection for the node).
Every node as 4 unique values to use via script.
Right click on a note to edit or move. Its possible to create a test entity in the editor that follows the path. you can switch into dash cam of the entity.
Selected or highlighted nodes show their unique radius with green or red selection in editor.
Node data is stored in a "crypted" file and can be loaded with a single command. Most stuff is controlled via hot keys ( a lot ).

The path nodes are "dynamic". You can move / change nodes and values in realtime while entitys following the path.

Now it's really fun to create a path! XD
[Linked Image]

Editor in action:
https://youtu.be/62amlng-ciY
Update (nodes connected with lines):
https://youtu.be/sHb90mSJefY
Minimap for player and each enemy, created from the the new path-nodes:
[Linked Image]

The framerate is heaven high btw laugh ...plus these nfs track models were made by wizards!

WIP - enjoy laugh
https://youtu.be/ax9g1cV8JMA

Greets

Last edited by rayp; Yesterday at 21:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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