action attach_gun_to_actor
{
var anim_percent = 0;
you = ent_create("gun.mdl", vector(0,0,0), NULL); // create gun entity without animation
while(1)
{
anim_percent += time_step;
ent_animate(me, "walk", anim_percent, ANM_CYCLE);
//attach gun to "RightHand" bone
vec_for_bone(your.x, my, "RightHand"); // move gun entity
ang_for_bone(your.pan, my, "RightHand"); // rotate entity
wait(1);
}
}