Spectre,
I didn't mean for Doug to do *another* level design tutorial.
I mean a more technically in-depth "article" on the beefy particulars of cranking out the highest performance from the A4/A5 engine during "runtime".
The tradeoffs of "this versus that".
I remember something from a while back talking about prefabs vs. models vs. map entities...and how they affect engine performance.
THIS is what I'm talking about, but from a more programming/design point of view.
(I desire "hard numbers", if you will...)


-Neut.

[This message has been edited by NeutronBlue (edited 01 March 2001).]