yes, my vote, but not use the ugly smoothing groups.
I thik, was is better can put the smoot in the edge (how in maya

)
Quote:
If you use Max, Polygon normals are defined by face not edge, Its hard to describe...
you can get a better explication of system diferenci here:
http://www.cgtalk.com/showthread.php?t=200101&highlight=smoothing+groups