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please add hard edges to model improvements II
#49003
07/10/05 21:41
07/10/05 21:41
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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please add hard edges to the model improvements II in forecast. having no hard edges for models really sucks! it already is annoying to split vertices (or adding a lot of additional intermediate polygons) in the modeling application but what makes it even worse is that you will get open meshes which don't work for stencil shadows. yes, you can use closed lod models but i just found out that they don't follow bone animations (ent_bonemove,...). i have to look for a workaround again...  <edit> it works with an invisible model that casts the shadow and does the same animations per script... this is no nice workflow! </edit>
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Re: please add hard edges to model improvements II
[Re: ventilator]
#49010
02/26/06 12:40
02/26/06 12:40
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I reported this same thing earlier and gave a way of doing this. I too vote for this as I suggested it a short while earlier. Edit: My request from this thread has the solution to get hard edges, but it will affect the entire model rather than mixing the two. It's a rather simple shader and I've had this request for nearly a month now and the thread died. I've given the technique and method to doing it and it should work on shader model 1.x.
Last edited by ulillillia; 02/26/06 13:00.
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