Quote:

provide a threshold angle for smoothing in materials. not as flexible as arbitrary hard edges or smoothing groups but good enough for most cases.

but there has to be some solution for this!




there is, but since i don't know much about shaders, i'm not sure wether it is possible with 3dgs or not. anyway, here's the article:

http://simland.planetquake.gamespy.com/pages/articles/phongshading1.htm

looks as if phong shading has some kind of parameter that you can change (or is it engine-specific?).
then the shading will only apply for angles greater than the one you set.

greetings, joey.