Quote:
and having split vertices in a model format which isn't only meant for being loaded by an engine but also for editing in a model editor is an ugly solution.
I agree with this. Having those extra vertices hurts the frame rate as bad as pistol's gunshot. 30K vertices and 60K faces for a model renders twice as fast as does 60K vertices and 30K faces.
What does Conitec have to say about this? Are they even reading the future forum at all?
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|