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Re: Doom 3 light glow [Re: ello] #49124
07/13/05 10:04
07/13/05 10:04
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
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M

Joined: Oct 2003
Posts: 4,131
hrmm.. i know all about post processing.. nevermind..this Doom3 effect isnt not post processing

Re: Doom 3 light glow [Re: Matt_Aufderheide] #49125
07/13/05 10:13
07/13/05 10:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
well, there are only two (or three) ways of doing it.
1. shader which transforms the vertex position and applys a shiny blur on it
2. post processing as i described
3. rendering the ligth models into a separate buffer and apply the blur there (nearly like 2.)

who tells you its no postprocessing? i had a search for some screenies and i cant tell that its no postprocessing

Last edited by ello; 07/13/05 10:14.

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Re: Doom 3 light glow [Re: ello] #49126
07/13/05 10:38
07/13/05 10:38
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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Joined: Oct 2003
Posts: 4,131
ok nvermind if figured it out.. this is just some vertex trick with a model.. its nothing fancy, but still looks nice

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