well, there are only two (or three) ways of doing it.
1. shader which transforms the vertex position and applys a shiny blur on it
2. post processing as i described
3. rendering the ligth models into a separate buffer and apply the blur there (nearly like 2.)

who tells you its no postprocessing? i had a search for some screenies and i cant tell that its no postprocessing

Last edited by ello; 07/13/05 10:14.

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