been trying to mak a sprite of the fire to cotnribute. hasn't been going so well as hard to get it to look good under animation

10 frame fire sprite



Workign a bit more with GIMP and transparancy I can get some good transparent gradients now

What Ive been finding so far is the transparancy sort issue seems to be with surfaces with opaque textures behind transparent ones that cause the sorting issue.

Surfaces with transparency to them behind other transparent surfaces don't seem to have a sort issue



using the material script off the boards here fixes the sort issue with opaque surfaces, but then kills any semi transparencies.



Im guessing that the only solution then for models with both solid opaque surfaces and semi transpaernt surfaces ( like for glass) is to build 2 seperate meshs and vertex attach them. At least untill the sorting issue can be worked out.