I used ello's free bumPreview tool from this thread to do a quick preview for you

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=534616


Here's your normal map applied

http://stormvisions.com/3DGS/norm1.jpg

Here's another where I just split the normal map to RGB, increased the intensity of the Blue channel a bit (which represents the Z depth info) and rebuilt the normal map

http://stormvisions.com/3DGS/norm2.jpg

have to try building a 3D model and getting a normal map of that some day as Drew had mentioned how much better results were given. Anyway it looks good except I think you may have some problem with Moire effect with the wire mesh inlay. If so you may have to just 'mess up' the regularity of the color/lighting/lines of the wire mesh just a little as the regular pattern is what tends to produce this effect.


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