For me, I can stand playing through some of the lowest rated games (not content ratings) a few dozen times. The ability for the user to come up with their own challenges makes a strong impact on this. Try to get it so that you can come up with your own challenges for the player to discover and try out on their own. The more that can be thought of by the player, the better the replay.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials