Yes, I definately agree. There's a huge difference between indie game marketing and AAA marketing. Even if one of our games looked like Doom4, we probably couldn't start a big enough buzz to get away with a game that doesn't run reasonably fast on current average machines ...

By the way, a good example for an AAA title having this kind of problem is one of the latest Oddworld games. It was finished but had to be delayed because the current pc's couldn't quite handle that kind of game yet.

Cheers


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