Quote:

Thx Grayson

To use the painted image as a player skin, you can use the "bmap_draw" function, which can be found in the C-script section of NightHawk Arts (link in my sig.)

bmap* PL_SKIN;
...
PL_SKIN = bmap_for_entity(player,0);
bmap_draw(PL_SKIN,PAPER);




Hi,

Very cool your site.

Congratulations, you make a great work.

best regards,

Marcio