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Re: [newton] ent_move command??? [Re: Efrint] #49634
07/25/05 09:35
07/25/05 09:35
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Here is the little open-demo for this.
The player script I wrote for this is fast and bad... so I don't recomend using that part of the demo in your own game.
It should easily adapt to your player code... simply change the vertex numbers in the code for the chest collision, left leg collision and right leg collision to vertices from your players model.
I also suggest setting invisible to on in the player collisions three actions.

Newton-Collision-Demo

Re: [newton] ent_move command??? [Re: Josh_Arldt] #49635
07/26/05 01:43
07/26/05 01:43
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I'm working on a better version of this that uses the A6 Templates...
Maybe I'll include picking up objects and moving them... if I can get it working properly.
I might stick it in the contributions forums for all those HL2 fans.

Re: [newton] ent_move command??? [Re: Josh_Arldt] #49636
07/26/05 17:02
07/26/05 17:02
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Awesome demo! One question. When you walk up to the corners of the block you climb up it. Was this intensional?


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: [newton] ent_move command??? [Re: FoxZero] #49637
07/26/05 19:05
07/26/05 19:05
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Awesome demo! One question. When you walk up to the corners of the block you climb up it. Was this intensional?




Nope, it wasn't intentional.
It's a bug in my player code. I wrote that player code very fast and didn't have the time to fix that bug.

I may post another demo in the contributions forum sometime soon.
I have taken out the collision sounds that the newton player collisions make all of the time(which causes a low framerate if you have an older sound card and it gets very annoying)...
You will now be able to stand on the objects like in HL2.
I have made the objects to be shootable by all weapons.
I am now working on adding picking up the objects like in HL2.

Re: [newton] ent_move command??? [Re: Josh_Arldt] #49638
07/26/05 19:24
07/26/05 19:24
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Cool! I'll toy with this code. Keep up the good work!


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: [newton] ent_move command??? [Re: FoxZero] #49639
07/27/05 18:55
07/27/05 18:55
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Keep up the good work!



I will.

I've finished the HL2 style picking up/throwing physics objects.
Feels almost like HL2 to me.

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