Quote:

using a normal map and the normals of each face couldn't you figure out new normals for each pixel (in the same way however it works when normal mapping is used to alter a models lighting)




What you're saying seems to make sense to me (just for the record). Unfortunatly I really don't have enough experience with environment mapping to be able to tell you if this is a better solution.

So basicly, I'm just chiming in to show that not everyone is opposed to the concept. I'll have to look into this.


Just thinking out loud, Specterdragon