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Re: Fantasy Character Creation Contest For A6 Engi
[Re: phil3d]
#49681
07/21/05 18:18
07/21/05 18:18
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Joined: Oct 2003
Posts: 2,881
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Xcelos, there wasn't meant to be a image there lol. I'm going to leave you all in suspense for a bit lol. By the way, that sword looks fine but, you wait until you see my swords lol. They will slice that sword into cucumber slices LOL. But it's a good sword though  . And hey, thanks a lot Guardian for that helpful info. Yea, I've been tinkering about for the past 20 mins figuring out how many verts it should have. Thanks! Think you might be joining? Just wondering  . EDIT: Mine is looking a treat! 
Last edited by Toz; 07/21/05 18:40.
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Re: Fantasy Character Creation Contest For A6 Engi
[Re: Sjoerd]
#49684
07/21/05 20:40
07/21/05 20:40
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Yea, I don't know how he does it lol. By the way, I was forgetting that Xcelos doesn't have 3D Game Studio so, as a result of this, I presume he will be taking screenshots from MAX. This is ok but votes can't really be based on quality of materials, unless the shaders were made from 3D Game Studio (which they won't be because as I said, he doesn't have 3DGS). Please remember this. All detail should really be as diffuse because this is how it will look when loaded into A6. Remember, we're looking for game related content made for A6, not looking how shiny that armour looks, or how glossy that helmet looks because shaders (used within MAX) don't count  .  A B or C anyone? Which one is correct? I think C. What do you think? Hope this is understandable. Any problems, let me know.
Last edited by Toz; 07/21/05 21:50.
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