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Basic of Normal mapping? #49933
07/24/05 01:48
07/24/05 01:48
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline OP
Senior Member
spartan131  Offline OP
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
Hi

I'm new to the world of shaders, and as a matter of fact to 3DGS. I heard that theres something called normal-mapping and its good to use for FPS to make it look really good. Can someone tell me the basics of normal mapping? How to use it, where and how I should use it, etc. I don't even know what normal mappping is! Do you download it, and it puts normal mapping on my level or something, or do I do it myself?

Please someone help!

P.S I also want to know about water shaders.

Thanks!

Re: Basic of Normal mapping? [Re: spartan131] #49934
07/24/05 02:19
07/24/05 02:19
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
try searching the forum, or the web.. this will get you started

Re: Basic of Normal mapping? [Re: Matt_Aufderheide] #49935
07/24/05 17:07
07/24/05 17:07
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline OP
Senior Member
spartan131  Offline OP
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
ok thanks.


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