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Re: [newton] collision prob?
[Re: FoxZero]
#50233
07/26/05 19:53
07/26/05 19:53
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
Quote:
For static models or map entities you could try making it a newton object with a really high mass
This is not the way make a physics object static. Believe it or not you set the mass to zero then it is permenetly stationary. Ask any physics user.
Oh, I never knew that.  I've never had this problem, so I never looked for a solution. Thanks for the info. 
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