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Re: Models by Az [Re: vendetta] #50336
08/01/05 23:10
08/01/05 23:10
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline OP
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bupaje  Offline OP
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Joined: Aug 2002
Posts: 2,692
California, USA
I'll come up with something this weekend. Thanks.


Find me at: |Stormvisions| Twitter|
Re: Models by Az [Re: bupaje] #50337
08/03/05 09:57
08/03/05 09:57
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

hi,

here is the true "goblin md2" and a mailadress to his daddy.
Maybe he can help for license questions.

goblin at polycount



gri,


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Models by Az [Re: gri] #50338
08/03/05 15:58
08/03/05 15:58
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
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Joined: Nov 2003
Posts: 170
I'm fairly certain I have the entirety of his model packs in one of my archives. I just don't know if I have the licenses that he included with each pack. I'll check when I get home.

I remember downloading the star wars models and was REALLY floored at the way those models looked in 3DGS, so I went on a DL spree.

The whole collection that was up on the website he linked to contained the aforementioned Star Wars models (spacecraft), a slew of vehicles (tanks, cars, etc), the plant packs that bupaje is hosting, some graveyard stuff, cathedral stuff, egyptian-themed things, some stationary skeletons and some other things.


Like bupaje said, the majority of the stuff is copyrighted work and can't be used in commercial products, but the work Az did in reworking them for 3DGS was simply awesome.

It was a shame what happened to Az, and we are all diminished by his absence. Josef's Tear was looking to be a truly spectacular project, and was an inspiration to me that no matter what the nay-sayers had to say about it, if you had the time, creativity and ability, 3DGS was an awesome tool for game development. Anyone that still keeps in touch with him, please pass this on!

Maybe I'll get off my ass tonight and throw together an oldschool website to at least allow these awesome packs to continue on if I have the license stuff with them.

Last edited by Tachys; 08/03/05 18:15.
Re: Models by Az [Re: Tachys] #50339
08/03/05 16:48
08/03/05 16:48
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline OP
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bupaje  Offline OP
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Joined: Aug 2002
Posts: 2,692
California, USA
@gri - thanks.

@Tachys - hoping he shows up again. I was looking at images of his work and even the stuff that is several years old looks good. Love to see what he could do with shaders and all the other stuff that's been added since then.

Here's two images I had online - have a few more at home.

http://www.silicondragons.com/~bupaje/castle07.jpg
http://www.silicondragons.com/~bupaje/castle09.jpg


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Re: Models by Az [Re: bupaje] #50340
08/03/05 16:58
08/03/05 16:58
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
*sigh* this is really impressive

And look at the date! 2002!... many projects using shaders don't look that good.

Re: Models by Az [Re: Tachys] #50341
08/03/05 21:18
08/03/05 21:18
Joined: Aug 2005
Posts: 6
na
vendetta Offline
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vendetta  Offline
Newbie

Joined: Aug 2005
Posts: 6
na
Quote:



The whole collection that was up on the website he linked to contained the aforementioned Star Wars models (spacecraft), a slew of vehicles (tanks, cars, etc), the plant packs that bupaje is hosting, some graveyard stuff, cathedral stuff, egyptian-themed things, some stationary skeletons and some other things.

Maybe I'll get off my ass tonight and throw together an oldschool website to at least allow these awesome packs to continue on if I have the license stuff with them.




That would be so awesome if you did that.

Re: Models by Az [Re: vendetta] #50342
08/04/05 13:47
08/04/05 13:47
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
Ok... I threw together a basic html website, covering my projects at Polar Motion Studios, a shout out to Azreal Dark to let him know he's missed , Screenshots of Az's work on Josef's tear (found a bunch of SS's at the Ancient Idol website, which, sadly, seems to be missing a bunch of content, since the webmaster of that site was helping Az with texture work in JT) and a few showing the model packs, as well as what little I have at the moment, a downloads page for the model packs and my gallery level, and a page for contacting me. Now I need to tweak it a little and upload it to my comcast site.

@bupaje - I'm not doing this to step on toes, I just feel that the more sites out there that show Az his stuff was worth the time he'd spent and lost, maybe, just maybe, he'll come back to us!

Re: Models by Az [Re: Tachys] #50343
08/04/05 15:35
08/04/05 15:35
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline OP
Expert
bupaje  Offline OP
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Joined: Aug 2002
Posts: 2,692
California, USA
No toes stepped on here ...however if the licensing agreements are not included and there is a problem you will need to deal with it. Neither I, nor Az are responsible for any content you post so cover your backside. Any legal hassles or headaches are yours alone which is why Az was so adamant that users must accept the licensing agreement and disclaimer for each model.


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Re: Models by Az [Re: bupaje] #50344
08/04/05 17:48
08/04/05 17:48
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
Cool...

Roger that!

Re: Models by Az [Re: Tachys] #50345
08/05/05 19:40
08/05/05 19:40
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
Short update:

I found all the models, that I am fairly certain were Az's work, but unfortunately they are not in the original zip packs, and as such do not have the disclaimers. I am going to weed through them, and post them on the website when I have all those that are obviously copyrighted grouped up and organized under a disclaimer blanket. To date, several of the models I have produce a 'too many skins' error when opened in med, and I am not sure what to do to fix that problem. Maybe using something like milkshape to reexport them to 3dgs mdl format, but I am at work right now and unable to follow through with that until later on.

Just wanted to keep you all informed, so that those who are interested will have access to the models soon, and with the understanding that some of the stuff is for self educational purposes only.

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