I tried playing with the compression factor. Even at JPG quality of 50, it not only looks bad, but it's still 200-something KB! GIF files won't work as the colors are seriously messed up, even worse than JPG.... It also seems like I might have to rewrite certain parts of the tutorial due to the fact that I didn't know that it was the width and height of a texture that were limited and not only by memory. It uses 4096x256 which won't run on my video card, but hey, there's actually an advantage to this - learning how to make texture modifications, something that I haven't covered yet. And using a really small image isn't likely. The screenshots are 1600x1200 at full size. The thumbnails are 400x300 and are a different file. It's the gouraud shading that's causing this and I don't know how to disable it short of having to make heavy edits to the images to remove this (the best way in terms of compression and quality) or use color reduction (the fastest way, but won't look as good and might not compress as good either.