Quote:

It looks like you could use high(er) quality jpg files instead of png. Keep an eye on the size (in pixels) though...




I could cut it down to half the size. Compare these (for screenshot number 39):

true size (1600x1200) - 337,019 bytes
half size (800x600) - 206,738 bytes
1/4 size thumbnail (400x300) - 63,473 bytes
full size (JPG quality 70) - 409,305 bytes
1/2 size (JPG quality 70) - 75,462 bytes

Compare the differences between these. The full size JPG at quality 70 is bigger than the PNG version which keeps the original color details. The half size, however, is different as JPG does a lot better, but the text would be hard to read because it's so small which is why 800x600 wouldn't be that useful. Now that I think I've got GIMP up and running again (used 20/20 to save the files in the temporary directory of my site), I could probably apply some color reduction filters to reduce the number of colors and enhance compression. Again, it's the gouraud shading that screws it up....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials