Hi,
We are a small time game development company.
recently we received an RFP to develop a 3d racing engine.
I suggested gamestudio as I knew about this for sometime.
I want some clarifications on the following
1. Can I Develop a good professional quality (realistic physics, collision detection, particle effects, realtime shadows and AI) 3d racing engine using only A6 and a 3d modelling software like 3ds max.
2. Can Havok be used inside A6.
3. A6 pro and commercial versions have a physics engine and in case of commercial version its only 1 object, what does this mean.
4. Can I see some examples of A6 physics and collision detection engine at work.
5. What is Newton.
6. Can I web-enable the A6 output so that it is viewable in A WEB-browser.
Our goal is to use as many less softwares and tools as possible and still achieve the results.
Please help and respond at the earliest as we have to respond to the RFP soon.
Thx
Last edited by plast; 07/29/05 07:13.