Thx efrint for the immediate response.

Nice to know that I can create a realistic 3d racing game in A6.
Can I know what is the level of coding involved in it?

What do you mean by
"Havok....it should be possible....you will "just" have to write havok as a plugin...." - do I have to program some additonal code to use Havok in A6.

"Newton is a physic-engine which you can use as a plugin for every version of 3DGS." - Do I have to code any extra to use Newton again, or its just a case of setting some parameters (like behaviours in Macromedia Director (3d) )- we are looking for a solution which doesnt involve much coding though we have good coding team, as the timeframe is extremely aggresive.

If I buy A6 commercial or pro versions Can I use Newton royalty free?

Please let me know if any other licensing issues that are involved and I have ignored them.

Also please let me know if I can have a web version of whatever I develop in A6.

Thx again.