Quote:

What do you mean by
"Havok....it should be possible....you will "just" have to write havok as a plugin...." - do I have to program some additonal code to use Havok in A6.





As far as I know and at this stage, yes.

Quote:

Newton is a physic-engine which you can use as a plugin for every version of 3DGS." - Do I have to code any extra to use Newton again, or its just a case of setting some parameters (like behaviours in Macromedia Director (3d) )- we are looking for a solution which doesnt involve much coding though we have good coding team, as the timeframe is extremely aggresive.





Newton is a plugin physics engine. It is a .dll that works with gamestudio. So yes you do have to program to use it. Newton is good for people who only have the commercial edition as it is free and has unlimited objects. There are many 3dgs examples for newton at www.physicsengine.com

Quote:

If I buy A6 commercial or pro versions Can I use Newton royalty free?





Yes.

As for the web question. I think no. This would be complicated to set up. You should ask JCL or Doug in the Ask Conitec forum about this. 3DGS only outputs to level files and .exe applications for Windows.