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Re: High Quality Terrain.. [Re: Frozen] #50685
12/30/05 00:58
12/30/05 00:58
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
There's also something to be said about just drawing it out in photoshop.

I like this technique because it's really easy to just grab an airbrush and make pathways and beaches and stuff.. I think it's really the best way to do it, personally. I add another level with the texture in it right above the heightmap so I can match up heightmap pathways with the textures etc.

Then I just bring it into MED (and I always write down the scale/triangle size/etc) so when I want to edit it, I can re-create the HMP in the exact same scale.

Best wishes and happy almost new year,

Re: High Quality Terrain.. [Re: staigerman] #50686
12/30/05 04:25
12/30/05 04:25

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Re: High Quality Terrain.. [Re: staigerman] #50687
09/02/06 06:47
09/02/06 06:47
Joined: Aug 2005
Posts: 26
San Diego, California
staigerman Offline
Newbie
staigerman  Offline
Newbie

Joined: Aug 2005
Posts: 26
San Diego, California
in case you missed it, Bryce 5 is offered free through Sept. 6 at http://www.daz3d.com

I have some tutorials here:

http://www.thebest3d.com/pdp/tutorials

Some are with Bryce 5.

Bryce 5 has a pretty impressive export module to send the terrain to other applications in various formats, with or without colors, textures, bump etc...

And the terrain editor is very powerful and intuitive too.


Project Dogwaffle: PD Pro, PD Particles, PD Artist TheBest3D.com: 2D, 3D, music and other natural disasters...
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