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3dmax model import problems #5099
07/03/01 01:19
07/03/01 01:19

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I am having a problem with the demo importing a Max model. I can get it into the modeler and then into the level editor but when I build the level and run it I can not see my model. Is there something I am missing, does it have to have actions assigned to it and do the maps have anything to do with it not showing up, or can you just not do this with the Demo? thanks

Re: 3dmax model import problems #5100
07/03/01 16:39
07/03/01 16:39

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Perhaps a bad question, but do u have a skin on the model?

Re: 3dmax model import problems #5101
07/05/01 05:21
07/05/01 05:21

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Where is your models, origin ? (pivot point/centre coordinates) ie. in a humanoid model these coordinates need to be around the chest region before exporting from Max.

Re: 3dmax model import problems #5102
07/21/01 07:09
07/21/01 07:09

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I need help on this too

I made a nice F15 plane model (skinned) in 3DSMax4.. then I used 3DS to MDL utility.. but in game the model looks messed up, and the skin looks messed up too.
the plane haven't any animation and I didnt set anything about origin in 3DSMax..

What's wrong with my models??

Isn't any good tutorials in this matter?

Thank you



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