Tried that already, but for what it's worth, here's the code snippit as it is now from the decl{}

Code:
 
VertexShaderConstant[20]={1.0f,3.0f,2.0f,2.0f};
VertexShader=
decl {
vs.1.1
dcl_position v0;
dcl_tangent v1;
dcl_binormal v2;
m4x4 oPos, v0,c0;
}
asm {
vs.1.1
m4x4 oPos,v0,c0

m3x3 r0,v1,c4
m4x4 oT1,r0,c14
mul oD0,r0,c14
mul r0,r0,c20
mul oT0,v2,r0

};



Still receiving
"error X5326: Read of uninitialized component(*) in v0: *x/0 *y/1 *z/2 *w/3"

And this error repeats for at least 6 more lines with various registers until the error warning window runs out of room.


Just thinking out loud, Specterdragon