Like this:
Code:
 
VertexShaderConstant[20]={1.0f,3.0f,2.0f,2.0f};
VertexShader=
asm {
vs.1.1
dcl_position v0;
dcl_tangent v1;
dcl_binormal v2;
m4x4 oPos, v0,c0;

m3x3 r0,v1,c4
m4x4 oT1,r0,c14
mul oD0,r0,c14
mul r0,r0,c20
mul oT0,v2,r0

};



-Rhuarc


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