VertexShaderConstant[20]={1.0f,3.0f,2.0f,2.0f}; VertexShader= asm { vs.1.1 dcl_position v0; dcl_tangent v1; dcl_binormal v2; m4x4 oPos, v0,c0; m3x3 r0,v1,c4 m4x4 oT1,r0,c14 mul oD0,r0,c14 mul r0,r0,c20 mul oT0,v2,r0 };
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