It's all better now. It shouldn't crash anymore. The entities should miss corners better and spend less time ping ponging around if they can't reach the goal position for some reason. Leader shouldn't ping pong at all like he was at goal position.

I also added MAX_MOVE_DIST, this is the maximum distance that can be travelled in one move by the entities, this includes astar movement, as well as, direct movement. It is set for 5000, but can be changed. It is in the globals.wdl.

The updated version can be downloaded at same place.

EDIT: I also added Classes to this version, set CLASS in WED to 0 for Guard, 1 for Warlock. If the entities don't have weapons attached, you don't have the latest version.

Later,
Loco

Last edited by Locoweed; 08/08/05 04:11.

Professional A8.30
Spoils of War - East Coast Games