This will be my last update for a while. I am going to get the code that is done cleaned up and document what is going on it in. Yes, a tutorial. After I get the initial documenation done I will add some fighting and then put up next update after that.

Anyway, it's already changed quite a bit. It is now called Crusade for starters. Some of the controls have changed. Here are the changes in controls.

Hold down Space Bar & then L-click to select single entity.
R-click again where you want it to go. If you continue to hold down R-click and move mouse pointer you can set which direction the entity will be facing when he reaches goal.

Team Movement:

L-Click on any entity in the team. The entire team will now be selected.
R-click again where you want team to go. If you continue to hold down R-click and move mouse pointer you can set which direction the team formation will be facing when the team reaches goal.

I basically changed holding down Space_Bar and then L-clicking on an entity to move a single entity instead of team, and just L-clicking and entity will select his team. I did this because I found that I wanted to move a team more often than an individual.
I also changed moving the entity or team to goal to R-click. I did this because if you tried to L-click to select an entity and you missed it, it would start moving the previously selected team there, when that's not what you were trying to do.
The main thing I added is when you R-Click to move entity or team to goal, you can now continue to hold R-click down and move mouse pointer around the goal position so you can set the direction of the team or entity when it reaches goal and see where the team members will end up as shown below.



I fixed some more movement issues and changed alot of how the code was working too.

It's at My 3DGS Site under the Pathfinding link.

That's all for now,
Loco


Professional A8.30
Spoils of War - East Coast Games