Is this version of the pathfinding code basically unchanged from the original or did you make a lot of improvements? That old point & click A* package I Contributed(the mechanics not the A*) uses it, but it did have some trouble in my levels because of random geometry sticking up out of the floor. Player'd get stuck sometimes and other craziness. It was stil decent, though not commercial.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links