I suppose that mean you cant do it with the 3DGS it self (if i ignore the regular bone movement instructions ent_bonerotate and ent_bonemove .. and extrnal plugins .. of course)
and I'll read about ragdoll in Newton Manual
but do you mean that it deal with th model bones or with special bones you create for newton engin to deal with (which is what i dont want)
anyway .. thanks Matan_Golan1 .. I'll go check it now
thanks again