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Re: Fading Detail Models(like in GTA)
[Re: Blattsalat]
#51035
08/08/05 05:31
08/08/05 05:31
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
OP
Senior Developer
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OP
Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
this would be great if connected with the lod core of the gs engine so you dont need to trace twice and could manage it directy with the engine....would be a nice add in for the future/feature of gs. Especially open space levels benefit from that.....just one more line in the starter: clip_fade_in_percentage = 0...100 (0 is lod stage 3 = pops out when it reaches the lod3 distance, and 100 is the distance of lod2 = set to 100 it will take till it reaches lod distance 2 to completele fade in)
cheers
That would be a very neat feature! 
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