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this would be great if connected with the lod core of the gs engine so you dont need to trace twice and could manage it directy with the engine....would be a nice add in for the future/feature of gs.
Especially open space levels benefit from that.....just one more line in the starter: clip_fade_in_percentage = 0...100 (0 is lod stage 3 = pops out when it reaches the lod3 distance, and 100 is the distance of lod2 = set to 100 it will take till it reaches lod distance 2 to completele fade in)

cheers




That would be a very neat feature!