LOL.. yeah it is.

Well, the honest truth is thast I haven't worked at really trying to convert any of the "good" examples in RenderMonkey. But it makes a nice environment to learn HLSL in. From that point, go onto the web and get the feel for how to write a few basic shaders, then work to convert THOSE into 3DGS. For info on how to make the conversion, I'd recoment looking at HLSL shaders posted here on the forum as well as a few of the guru's websites.

Start with something simple, like skinning a mesh or light diffusion. Get them to work in RM, then work out the conversions.

Personally, I'm going to HAVE to try and get the satin shader worked into 3DGS... love that one.


Just thinking out loud, Specterdragon