I think I may have found a bug with PUSH. I posted the below in the scripting forum.

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I'm having problems setting my.push to any value and then trying to do a trace using scan_texture. As long as I dont set my entity's push value, I can do a trace using scan texture, but as soon as I set my-entity's push to anything above zero, I cannot do a trace to any level geometry and retreive the texture.

Anyone know if this is a known problem?

Thanks-
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Perhaps I am just using the flags incorrectly, but I have tried many combinations.