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Re: Outdoor shader package [Re: Rhuarc] #51350
08/09/05 22:36
08/09/05 22:36
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Another question:
The normalmaps are provided with your pack?

Re: Outdoor shader package [Re: XNASorcerer] #51351
08/09/05 23:25
08/09/05 23:25
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Another question:
The normalmaps are provided with your pack?




There are sample normal maps provided for the water, haze, and bump environment mapping, yes.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
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Re: Outdoor shader package [Re: Rhuarc] #51352
08/09/05 23:30
08/09/05 23:30
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Ok. I think that I will buy it.

Re: Outdoor shader package [Re: Rhuarc] #51353
08/09/05 23:52
08/09/05 23:52
Joined: Jan 2005
Posts: 229
Atlantis Offline
Member
Atlantis  Offline
Member

Joined: Jan 2005
Posts: 229
Thank you very much, Rhuarc. I'll purchase one when I get paid Friday. I've seen your work in the past and have been impressed. Nice work on these shaders and will be anxious to give them a try.

Re: Outdoor shader package [Re: Atlantis] #51354
08/10/05 00:45
08/10/05 00:45
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

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Orange Brat  Offline

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O

Joined: Aug 2000
Posts: 7,490
It works fine on my GF 5200. You might want to default the haze to a non-render to texture state, though.

It also might be nice to see a list of cards you tested it on and any known cards that cause it problems or that it won't work on at all.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51355
08/10/05 01:16
08/10/05 01:16

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Oh, yes. There's a WIKI that lists the GPUs that support shaders but no mention of 1.0. So can you tell me the video cards/chips that support VS/PS 1.0?

Re: Outdoor shader package [Re: Orange Brat] #51356
08/10/05 01:49
08/10/05 01:49
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

It works fine on my GF 5200. You might want to default the haze to a non-render to texture state, though.

It also might be nice to see a list of cards you tested it on and any known cards that cause it problems or that it won't work on at all.




Great to hear that it's working properly for you OB, I'll post a list once I double check the exact cards it was tested on. So far I can say it's fine on all my ATI chipsets: Radeon 9200, X700/800, Radeon 200M. It was also tested on various Nvidia chipsets, the only one I can confirm the exact card on right now is a 6800. I believe another was a 5200, and another was a touch older I think.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: Outdoor shader package [Re: Rhuarc] #51357
08/10/05 01:54
08/10/05 01:54
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Great work [Rhuarc], not that I'll get to use them in a hurry, GForce 2 I have.

Re: Outdoor shader package [Re: Nems] #51358
08/10/05 02:45
08/10/05 02:45
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Posts: 2,813
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Quote:

*All shaders support fog properly, and have been tested on a wide range of GPUs.


I've had some minor issues with the water effect on nVidia. Seems to favor Radeon's a bit more.


--Eric
Re: Outdoor shader package [Re: Nadester] #51359
08/10/05 03:36
08/10/05 03:36
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
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Rhuarc  Offline OP
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Quote:

*All shaders support fog properly, and have been tested on a wide range of GPUs.


I've had some minor issues with the water effect on nVidia. Seems to favor Radeon's a bit more.




Try the latest download I gave you to the release version, I might have already corrected this since you last tested it. Otherwise, as I mentioned to you online, just send me a demo of it with the settings that are causing the glitches and I'll get them fixed right away.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
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