Glass - vs/ps 1.0/1.0 Bump environment mapping in pixelshader with transparency.
Haze - vs/ps 1.0/1.0 & 1.1/2.0 Heat/Haze refraction in realtime (2.0 version requires RTT).
Reflect - vs/ps 1.0/1.0 Bump environment mapping in pixelshader with no transparency
Terrain - vs/ps 1.0/1.0 3 textures, 8 lights, fog
Vegetation - vs/ps 1.0/1.0 Basic vegetation shader to correct alpha transparency, easily change the alpha threshhold.
Water - vs/ps 1.0/1.0 Bump environment mapping with transparency ideal for water.
*All shaders support fog properly, and have been tested on a wide range of GPUs. **ALL EFFECTS ARE FULLY A6 TEMPLATE COMPATIBLE AND CUSTOMIZABLE ***To install, it is a simple "Add Script" operation from WED, and the shader is ready to use in your project. That simple, no confusion in trying to get it in properly.