Gamestudio Links
Zorro Links
Newest Posts
Z strategies with MT5 wit own EA’s
by Cristoig2001. 07/04/24 15:40
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 06/30/24 02:01
Lapsa's very own thread
by Lapsa. 06/26/24 12:45
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (opm, AndrewAMD), 1,357 guests, and 12 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Cristoig2001, Mino, squik, AemStones, LucasJoshua
19062 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 3 of 11 1 2 3 4 5 10 11
Re: Outdoor shader package [Re: Rhuarc] #51360
08/10/05 04:23
08/10/05 04:23
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Is it possible to make the haze effect move vertically as opposed to horizontally? Whenever I see this effect either out in the real world or in other games, it's usually going up instead of sideways. I looked through the vars to see if perhaps it was a direction toggle, but nothing is sticking out at me, at the moment. I like the effect, but I just thought I'd ask.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51361
08/10/05 05:15
08/10/05 05:15
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Is it possible to make the haze effect move vertically as opposed to horizontally? Whenever I see this effect either out in the real world or in other games, it's usually going up instead of sideways. I looked through the vars to see if perhaps it was a direction toggle, but nothing is sticking out at me, at the moment. I like the effect, but I just thought I'd ask.




Good point. I will reorganize the variables to let you control the scroll speed in both U and V directions and release the update soon. Also, I will be adding an option to add a shadowmap to the terrain in a second pass (for precompiling shadows from level geometry, etc.).

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Outdoor shader package [Re: Rhuarc] #51362
08/10/05 06:12
08/10/05 06:12
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
since when does environment bump mapping work with 3dgs and nvidia cards? or did you use a normal map instead of an uv-offset map for the water?

Re: Outdoor shader package [Re: ventilator] #51363
08/10/05 10:09
08/10/05 10:09
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
isnt that the wrong place (i ever thought contributions are for free)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Outdoor shader package [Re: ello] #51364
08/10/05 10:47
08/10/05 10:47
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It doesn't say anything anywhere about Contributions being free and only free. Regardless, for someone like me it's worth it and a steal.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51365
08/10/05 10:57
08/10/05 10:57
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
well, regardless, the word contribution itself tells its free, or not?? (maybe i used the wrong dictionary)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Outdoor shader package [Re: Rhuarc] #51366
08/10/05 11:10
08/10/05 11:10
Joined: May 2003
Posts: 609
Rattenfängerstadt
Rigoletto Offline
Developer
Rigoletto  Offline
Developer

Joined: May 2003
Posts: 609
Rattenfängerstadt
Hey, that´s a great work. Can the shaders be used with blocks too?

Re: Outdoor shader package [Re: ello] #51367
08/10/05 11:17
08/10/05 11:17
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

well, regardless, the word contribution itself tells its free, or not?? (maybe i used the wrong dictionary)




English is screwy, sometimes. Contribution can mean something given for free but, in general, it means something given, and it doesn't have to be free.

Regardless, I don't think it matters one way or the other where it goes. He contributed it; thus it's in the right place. Yeah, regardless.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51368
08/10/05 12:24
08/10/05 12:24
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
hey, why is it PayPal? i would buy it if you could offer it to me via ShareIt, BankAccountNumber or whatever...
Is there any way for you to distribute it another way?

Re: Outdoor shader package [Re: Rhuarc] #51369
08/10/05 12:26
08/10/05 12:26
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
It shouldn't be in users contributions , it's not free.
It's not a contribution, you don't really "contribute" to 3DGS community,
but in Showcase 1.

And things like that should be done by conitec and included in the SDK
to have a really sdk helping artists a lot more.

A fantastic tool like Particle Editor is a lot more work than this little thing and it's free

I'm like other people we will never pay for stupid little things that we can have the code easily
If it was big big tool like a very complete terrain editor in real time,
( what you see is what you get ) with editing of heigtmaps,
and terrain with brushes, vegetation/rocks placing like Far Cry editor
perhaps i would see if i'll pay (Torque has this for free).

Perhaps very newbbies will pay.

Page 3 of 11 1 2 3 4 5 10 11

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1