2 registered members (opm, AndrewAMD),
1,357
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Outdoor shader package
[Re: TheExpert]
#51380
08/10/05 14:52
08/10/05 14:52
|
Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
|
Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
|
if the scripts save me 20 hours of work (even if its just one hour) it pays off to spend 15$ for it. I think its more then fair pricing and it fills a gap gamestudio has produced. Like the terrain tool i purchased not long ago. It safes me countless hours of work and this is worth money to me. free contributions are fine, paying for quality stuff is so as well (or none of us would be here ....or has anybody got a free version of gs i dont know about ) I am looking forward for more stuff like this and honestly i think this offers help to upgrade the qualtiy of the engine on the long run. There is nothing to say if both ends of the development chain benefit from it. Though i doubt Ruharc can buy more then 3 ferraris from the sallery of this package I like it a lot!!!! cheers
|
|
|
Re: Outdoor shader package
[Re: Machinery_Frank]
#51382
08/10/05 15:15
08/10/05 15:15
|
Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
|
Senior Developer
Joined: Oct 2004
Posts: 1,856
|
Frank_G : I was kidding I'm not someone that will do such things or annoy people like that. I respect others people work. The only black point is that this tool will be obsolete with a future update of 3DGS. Perhaps we could make like in Blitz Basic Forums put a Tools / Plugins Section. It would be a great help for 3DGS community, it could be free and non free tools like this package. And it would avoid us to search in every forums for things. But i talk about real tools like Particle Editor and this actual one, not about code snippets or little things. And perhaps someone will put a great terrain editor
|
|
|
Re: Outdoor shader package
[Re: ventilator]
#51385
08/10/05 16:01
08/10/05 16:01
|
Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
|
OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
|
Quote:
since when does environment bump mapping work with 3dgs and nvidia cards? or did you use a normal map instead of an uv-offset map for the water?
It's done in the pixel shader rather than FFP. A6 has some weird problems with the FFP BUMPENVMAP and nVidia chipsets, but when using the texbem asm instruction there are no problems. I use a normalmap.
Quote:
Hey, that´s a great work. Can the shaders be used with blocks too?
Not these, in the future I may release a level-geometry-friendly package of shaders.
Quote:
hey, why is it PayPal? i would buy it if you could offer it to me via ShareIt, BankAccountNumber or whatever... Is there any way for you to distribute it another way?
Right now I am only using paypal, other options may be made available in the near future.
Quote:
Terrain multitexturing , great, but support for 8 ligths , to do what ?? This is prefect on large terrains to kill the FPS to 1 Frame per second or less.
Support for 8 lights is per-vertex, thus it is alike to the standard d3d lighting, we aren't talking per-pixel. I have 8 lights placed in the demo level and it performs just fine.
And regarding the whole issue of charging money for it: The reason I am selling such an item is that I spent a bit of work on this to get it consistent, clean, and completely standalone. Yes, there are a lot of people out there that can do these things themselves, they are not who I am marketing this to- I am marketing it to those who are less programming saavy. Often people complain of not being able to implement shaders that are posted into their games, this fixes that problem by making it all ready to use and customizable without coding (A6 template customization tool). Sure, conitec may release a similar set, or do a contest for it- but this is something that is a solid package, every peice is the same in design. In a contest, you'd have a mesh of many different authors and formats- it gets messy. These are all together in one peice- and they are available now. If you don't find it worth $15, then don't buy it. It's a pretty simple concept. If you see it as pointless, it's because you aren't who I'm marketing this to. As you all can see, there have been several people quite happy with such a product, and I'm hoping to continue that.
EDIT:
Quote:
@ruharc: Can you please offer a trailer which shows your effect animated?
Sure, I'll try to throw one together soon.
-Rhuarc
Last edited by [Rhuarc]; 08/10/05 16:02.
|
|
|
Re: Outdoor shader package
[Re: Rhuarc]
#51386
08/10/05 16:10
08/10/05 16:10
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
Quote:
I use a normalmap.
ok, with a normal map it worked for me too but an uv-offset map would be much cheaper and look almost the same.
|
|
|
Re: Outdoor shader package
[Re: ventilator]
#51387
08/10/05 16:27
08/10/05 16:27
|
Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
|
Senior Developer
Joined: Oct 2004
Posts: 1,856
|
Light_mystic : Yes you are right , this little thing close a gap that 3DGS SDK have.
Ruharc : I know you have put time in your tool , and it will save time to some people. And finally yes 15$ is not a lot and if it is usefull for people , why not. But you could do an entire package instead and sell it for a global price instead of little packages ?
And if it existed a lot more little tools free or not like yours, customizable tools (shaders, particle editor -already exists-, terrain shadowmapper/editor ... ) , i think we could have a great help for making things with 3DGS.
Well, it would be cool to find a TOOLS section in the forums dedicaced to ready Tools like this one.
|
|
|
Re: Outdoor shader package
[Re: TheExpert]
#51388
08/10/05 16:33
08/10/05 16:33
|
Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
|
OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
|
Quote:
But you could do an entire package instead and sell it for a global price instead of little packages ?
By all means, as I release more packages, you will get a small discount on each new package you buy for each package you own. This makes it work well for people who only need a few specialized shaders, or for others that need them for all around.
|
|
|
Re: Outdoor shader package
[Re: Rhuarc]
#51389
08/10/05 16:49
08/10/05 16:49
|
Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
|
Expert
Joined: Aug 2002
Posts: 2,692
California, USA
|
Not that my opinion is required but I think the price is worth it. I fall into the category of users who wants to try but is a bit put off by the shaders. Small inexpensive packages that ease the pain are worth my while as well. To make up a quick saying "A starving man would rather have a hamburger today than a steak at the end of the week." In my case I'll take the burger now, and the steak when it becomes available.
|
|
|
|