Terrain multitexturing , great,
but support for 8 ligths , to do what ??
This is prefect on large terrains to kill the FPS to 1 Frame per second or less.
And perhaps several other packages will be done ?
We are going to pay 15 $, and more 15$ for indoor, and more 15$ for effects
and more 15$ for and ...... and more ....
3DGS users are not "Milk Gold Cows"
Do a big package instead and give it for free , to help all 3DGS users.
Conitec could pay to integrate such things in 3DGS ?
They could create a package of customizable shaders for Water, Bump and parallax, haze, refraction, environement etc ....
Before doing a shader editor.
Render Monkey for example is a big tool made by lot of people
and a similar tool for 3DGS will take one or two more years.
Us 3DGS users, we would like to have customizable packages like that for different
shaders.
It wouldn't take one or two years
![](/ubbthreads/images/graemlins/tongue.gif)
And in some days conitec could give us
a good compilation of customizables ones
![](/ubbthreads/images/graemlins/smirk.gif)
Conitec could hire a person here to create that perhaps ?