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Re: Outdoor shader package [Re: TheExpert] #51370
08/10/05 13:41
08/10/05 13:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
TheExpert: I see your point but my time is precious so I would pay 15 bucks to save some time. When I collect all the knowledge for shaders and have the trouble to solve problems with different gpu's myself then it will cost much more.

You would even save time when you work 2 hours to get the money for that plugin. You never will get all these shaders programmed in 2 hours.

I think this is a good offer.

Frank


Models, Textures and Games from Dexsoft
Re: Outdoor shader package [Re: Machinery_Frank] #51371
08/10/05 13:54
08/10/05 13:54
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Frank_G :
Are you working in a commercial project that would justify your
investment in this little tool ?

I hope Conitec, will bring more tools turned to "artists" and to give us freedom to
produce without looking in shader forums or code topics.

Terrain multitexturing,shadowing is standard, i hope we will have that

Re: Outdoor shader package [Re: TheExpert] #51372
08/10/05 14:03
08/10/05 14:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I agree with you. I would like to have this features in WED but unfortunately it is not the case. Rhuarc does a good job to close this gap.

And concerning you question: Yes, I sometimes earn a bit money with my modelling. But that is not the point. I will spend money for this hobby and I can calculate quite well. I can go to work for 2 hours more to earn the needed money for a plugin or I can spend much more hours to achieve that myself. What option is better? Since I do not want to become I shader profi and I like to create complete worlds with models and levels I would say I save my precious time.

Frank


Models, Textures and Games from Dexsoft
Re: Outdoor shader package [Re: TheExpert] #51373
08/10/05 14:11
08/10/05 14:11
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Terrain multitexturing , great,
but support for 8 ligths , to do what ??
This is prefect on large terrains to kill the FPS to 1 Frame per second or less.

And perhaps several other packages will be done ?
We are going to pay 15 $, and more 15$ for indoor, and more 15$ for effects
and more 15$ for and ...... and more ....
3DGS users are not "Milk Gold Cows"

Do a big package instead and give it for free , to help all 3DGS users.

Conitec could pay to integrate such things in 3DGS ?
They could create a package of customizable shaders for Water, Bump and parallax, haze, refraction, environement etc ....
Before doing a shader editor.
Render Monkey for example is a big tool made by lot of people
and a similar tool for 3DGS will take one or two more years.

Us 3DGS users, we would like to have customizable packages like that for different
shaders.
It wouldn't take one or two years
And in some days conitec could give us
a good compilation of customizables ones
Conitec could hire a person here to create that perhaps ?

Re: Outdoor shader package [Re: TheExpert] #51374
08/10/05 14:18
08/10/05 14:18
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
I can't expect it from Rhuarc...
That's shaders (no haze) I have for free...
There is nothing difficult to customize it, it's a normal way to learn more...

Re: Outdoor shader package [Re: TheExpert] #51375
08/10/05 14:18
08/10/05 14:18
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Frank_G:
Sure i understand your point of view, just hope you won't loose lot of money by purchasing 20 packages

I'm mainly with 3DGS community , i want the best things for all of us
not only for thoses who can pay more than a license

And modeling tool are really expensive, so we don't need to spend more
for standard features that could be easily integrated in WED.
Caus that package , Conitec could have it done for Wed , it's just
a compilation

Re: Outdoor shader package [Re: TheExpert] #51376
08/10/05 14:20
08/10/05 14:20
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the next conitec contest will be a shader template contest. then you will get some shaders with customize gui for free. rhuarc just milks when it still is possible. i don't see the problem with that...

Re: Outdoor shader package [Re: TheExpert] #51377
08/10/05 14:21
08/10/05 14:21
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Hi TheExpert,
I will give my take on this.
First, I have no problems with a $15.00 shader being offered in the "contributions" forum. It is a contribution, as I see it. That is not to say that it will be worth $15 to you -- it may not be worth it.

It may not be worth it to me, either. I am also concerned about frame rate issues and I haven't figured out whether it will run on my Nvidia desktop. But the price seems quite reasonable, so I am glad to know about the offer. I can't see how posting this hurt anyone, even if they don't want to buy.

Regards,


Jim
Re: Outdoor shader package [Re: ventilator] #51378
08/10/05 14:28
08/10/05 14:28
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
modellers sell models, scripters sell their works. TheExpert, itīs not your right to offend anyone just because you are able to create similar things. Further, it is not fair to call anyone a noob just because he/she isnīt specialised in coding.

If you can do such a job and offer it for free, so do. If not, donīt flame around.

Modellers/Level designers donīt have to be scipt experts, if so, there would be no use for the any more. You simply cannot gain top results at ALL 3d disciplines.



Well, i am still asking if thereīs any way to purchase but by PayPal.

Re: Outdoor shader package [Re: ventilator] #51379
08/10/05 14:44
08/10/05 14:44
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well i think some people here don't mind about putting down money.
And not lot of us are "free community" contribution oriented.


So let's Ruharc MILK what it can be
(i'll buy the tool and give it for free for all interested people )

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