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Re: Outdoor shader package
[Re: Why_Do_I_Die]
#51394
08/11/05 14:51
08/11/05 14:51
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Contributions arent always free, and this was probably the best forum for it... Back on topic, it looks nice but unfortunatly, I quit serious game designing of all teams and now I just do it as a hobby and vouluntary work... so now I have no use for it. Looks like your doing good in sales though ![](/ubbthreads/images/graemlins/tongue.gif)
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Outdoor shader package
[Re: Why_Do_I_Die]
#51397
08/11/05 17:03
08/11/05 17:03
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Joined: Nov 2003
Posts: 170
Tachys
Member
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Member
Joined: Nov 2003
Posts: 170
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@Why_do_I_die: Would you rather post on the jobs offered forum, wait for someone to answer, and pay them what a coder/effects designer should expect to get paid per hour to create something similar for you (*)? I thought not...
Edit:*(insert: and STILL not get something close to what you want after 2 or three revisions, all the while STILL paying the person to work for you)
Last edited by Tachys; 08/11/05 17:07.
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Re: Outdoor shader package
[Re: Tachys]
#51399
08/11/05 17:10
08/11/05 17:10
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Anonymous
Unregistered
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Anonymous
Unregistered
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Okay. Let's not go too far off-topic. Contribution is contribution. Period. A product that a user contributes can be free or NOT. In other words, contributing a product doesn't have to be free. I don't want to close Rhurc's thread. So let's turn this topic back to Rhuarc's product, Outdoor Shader Package. Thank you. PS: See this thread for an example. Nordvall's contributing his force feedback source code for $49.95.
Last edited by Grayson Peddie; 08/11/05 17:18.
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