Quote: since when does environment bump mapping work with 3dgs and nvidia cards? or did you use a normal map instead of an uv-offset map for the water?
It's done in the pixel shader rather than FFP. A6 has some weird problems with the FFP BUMPENVMAP and nVidia chipsets, but when using the texbem asm instruction there are no problems. I use a normalmap.
Quote: Hey, that´s a great work. Can the shaders be used with blocks too?
Not these, in the future I may release a level-geometry-friendly package of shaders.
Quote: hey, why is it PayPal? i would buy it if you could offer it to me via ShareIt, BankAccountNumber or whatever... Is there any way for you to distribute it another way?
Right now I am only using paypal, other options may be made available in the near future.
Quote: Terrain multitexturing , great, but support for 8 ligths , to do what ?? This is prefect on large terrains to kill the FPS to 1 Frame per second or less.
Support for 8 lights is per-vertex, thus it is alike to the standard d3d lighting, we aren't talking per-pixel. I have 8 lights placed in the demo level and it performs just fine.
And regarding the whole issue of charging money for it: The reason I am selling such an item is that I spent a bit of work on this to get it consistent, clean, and completely standalone. Yes, there are a lot of people out there that can do these things themselves, they are not who I am marketing this to- I am marketing it to those who are less programming saavy. Often people complain of not being able to implement shaders that are posted into their games, this fixes that problem by making it all ready to use and customizable without coding (A6 template customization tool). Sure, conitec may release a similar set, or do a contest for it- but this is something that is a solid package, every peice is the same in design. In a contest, you'd have a mesh of many different authors and formats- it gets messy. These are all together in one peice- and they are available now. If you don't find it worth $15, then don't buy it. It's a pretty simple concept. If you see it as pointless, it's because you aren't who I'm marketing this to. As you all can see, there have been several people quite happy with such a product, and I'm hoping to continue that.
EDIT:
Quote: @ruharc: Can you please offer a trailer which shows your effect animated?