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Re: Outdoor shader package [Re: Rhuarc] #51390
08/10/05 17:49
08/10/05 17:49
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Sure, conitec may release a similar set




Man, you are so funny!!!

Re: Outdoor shader package [Re: XNASorcerer] #51391
08/10/05 21:02
08/10/05 21:02
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Rhuarc - noob question with this shader pack does the terrain shader use a bump, normal or detail map or is all the 'detail' supplied by the colormap?


Find me at: |Stormvisions| Twitter|
Re: Outdoor shader package [Re: bupaje] #51392
08/11/05 00:02
08/11/05 00:02
Joined: Jan 2005
Posts: 229
Atlantis Offline
Member
Atlantis  Offline
Member

Joined: Jan 2005
Posts: 229
I hope more people make tools like this to save time for other game developers. I don't mind spending money on tools that will free up my time for other aspects of game development that there are no tools for and I have to custom make (believe me, there's enough scripting work to keep me entertained).

The complaints are prob pretty discouraging for these developers. Some of you want to make an income without spending years working on a game and this is a great way to have a source of income and still be a part of game development or a supplement to get you by until your game is done.

We NEED these tools! And we NEED people to develop tools like these. If they can earn some money off of it, it will encourage them to develop their product even further or develop something else that will benefit the community.

Perhaps more people don't make tools, because they can't afford to give everything away when they need an income source to purchase software upgrades so they can programme with the latest and greatest tools to create these apps. Let people earn something for their hard efforts. Some don't mind giving things away, others can't afford to, others want to start a business doing things like this. It's gotta be a real discouragement for them to read posts where people constantly complain ... I'm sure for some, it's not worth the hassle.

Re: Outdoor shader package [Re: Atlantis] #51393
08/11/05 11:22
08/11/05 11:22
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
I dont really see how it's a user contribution if your selling it.

Re: Outdoor shader package [Re: Why_Do_I_Die] #51394
08/11/05 14:51
08/11/05 14:51
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Contributions arent always free, and this was probably the best forum for it...

Back on topic, it looks nice but unfortunatly, I quit serious game designing of all teams and now I just do it as a hobby and vouluntary work... so now I have no use for it. Looks like your doing good in sales though


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Outdoor shader package [Re: Towelie] #51395
08/11/05 15:34
08/11/05 15:34
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
That was a great post Atlantis.
You really managed to hit a lot of good points on the head, such as that people often forget that 3DGS is ultimetly a Capatalist community, not Communist and that Money is a great incentive for innovation, quality, and completion.

Re: Outdoor shader package [Re: Why_Do_I_Die] #51396
08/11/05 16:06
08/11/05 16:06
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
Quote:

I dont really see how it's a user contribution if your selling it.




This thread has got me to see two things ... who the complainers are and the ones who at least show some Gratitude for such a effort. My Respects to the ones who show Gratitude and to the ones who complain .... why did you have to post in this thread of your complaints? And waste server space..... Would been easier and less confliction if you just emailed Rhuarc and complained.

Light_Mystic.


We are located on the Game Studio Download page under the category of services. Please come and visit the site. We Design professional Level Design, Models, and Textures. Level Design Dreams, LLC
Re: Outdoor shader package [Re: Why_Do_I_Die] #51397
08/11/05 17:03
08/11/05 17:03
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
@Why_do_I_die: Would you rather post on the jobs offered forum, wait for someone to answer, and pay them what a coder/effects designer should expect to get paid per hour to create something similar for you (*)? I thought not...

Edit:*(insert: and STILL not get something close to what you want after 2 or three revisions, all the while STILL paying the person to work for you)

Last edited by Tachys; 08/11/05 17:07.
Re: Outdoor shader package [Re: Why_Do_I_Die] #51398
08/11/05 17:07
08/11/05 17:07
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

I dont really see how it's a user contribution if your selling it.




What is it then? Yeah, it's commercial but by definition it's a contribution.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Tachys] #51399
08/11/05 17:10
08/11/05 17:10

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Okay. Let's not go too far off-topic. Contribution is contribution. Period. A product that a user contributes can be free or NOT. In other words, contributing a product doesn't have to be free. I don't want to close Rhurc's thread.

So let's turn this topic back to Rhuarc's product, Outdoor Shader Package.

Thank you.

PS: See this thread for an example. Nordvall's contributing his force feedback source code for $49.95.

Last edited by Grayson Peddie; 08/11/05 17:18.
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