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Re: Outdoor shader package #51400
08/11/05 17:22
08/11/05 17:22
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
@grayson: True, true... ***bad tachys***

Rhuarc: It looks great, and I've never been adverse to paying out a little bit for something I like if I can use it. As far as I'm concerned, with all that you've helped out over the years, you could charge twice that (with a feature or two added ) and I'd pay it! Good job!

Re: Outdoor shader package [Re: Tachys] #51401
08/12/05 04:07
08/12/05 04:07
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Rhuarc - a little embaressed to ask this publicly but I note you have PM turned off ... my memory is so bad I don't know if this is a simple error related to me putting stuff in the wrong folders or my card not supporting the shader.




Find me at: |Stormvisions| Twitter|
Re: Outdoor shader package [Re: bupaje] #51402
08/12/05 04:24
08/12/05 04:24
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

@Rhuarc - a little embaressed to ask this publicly but I note you have PM turned off ... my memory is so bad I don't know if this is a simple error related to me putting stuff in the wrong folders or my card not supporting the shader.




You might need to update your A6, d3d_shaderversion is an A6 variable that was implemented with 6.31.4 I believe. You can comment out the lines in fdev_outdoor_sp.wdl and see if that corrects it. I do not believe I ended up using the result from this code anywhere else.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Outdoor shader package [Re: Rhuarc] #51403
08/12/05 07:10
08/12/05 07:10
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Whenever you get around to offering more shaders packages, it would be nice to see a celshader that works on the low end cards(like these outdoor ones) and maybe another version for 1.3 and 1.4. I'm also interested in per pixel lights and all the crap that that involves(shadows, texture projection). And, again versions covering 1.1 to 1.4 if possible.

My masterplan is to collect a low end and a high end version of each shader(and hopefully all from the same author..i.e. consistency) and code a function that will use the appropriate version dependent on a user's card and system. I think that's what we all want to do in the end, but I want to make sure I have all the proper shaders before taking on that project.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51404
08/12/05 07:14
08/12/05 07:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

Whenever you get around to offering more shaders packages, it would be nice to see a celshader that works on the low end cards(like these outdoor ones) and maybe another version for 1.3 and 1.4. I'm also interested in per pixel lights and all the crap that that involves(shadows mainly). And, again versions covering 1.1 to 1.4.

My masterplan is to collect a low end and a high end version of each shader(and hopefully all from the same author..i.e. consistency) and code a function that will use the appropriate version dependent on a user's card and system. I think that's what we all want to do in the end, but I want to make sure I have all the proper shaders before taking on that project.




and after that, you could sell it


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Outdoor shader package [Re: ello] #51405
08/12/05 07:55
08/12/05 07:55
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I'm a Capitalist so perhaps I will.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Outdoor shader package [Re: Orange Brat] #51406
08/12/05 16:51
08/12/05 16:51
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

code a function that will use the appropriate version dependent on a user's card and system.




I hadn't thought of this before, but I should have. I already have sourcecode to autodetect the cards capabilities and compare them with shaders registered in the system, then apply them appropriately so they match the cards capabilities. It's not in a finished state, but I will see about integrating it with the current template system and releasing that with the update and with future packages .

EDIT: also, regarding the toon stuff- I am considering a package dedicated to toon effects, if anyone else is intersted let me know so I have an idea of how much it is needed.

-Rhuarc

Last edited by [Rhuarc]; 08/12/05 16:52.

I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: Outdoor shader package [Re: Rhuarc] #51407
08/12/05 19:35
08/12/05 19:35
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
thats tru , a contribution doesnt alwayz have to be free, though usually here in this forum they are, so i retract my statement , proggie looks pretty decent , thinking of getting a copy of it myself, nice work Rhuarc.

Re: Outdoor shader package [Re: Rhuarc] #51408
08/12/05 19:43
08/12/05 19:43

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Quote:

I am considering a package dedicated to toon effects, if anyone else is intersted let me know




Yeah! Cartoon effects are so awesome you should this! I love Disney movies.....

Re: Outdoor shader package [Re: Rhuarc] #51409
08/13/05 23:01
08/13/05 23:01
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Rhuarc, please make also inside of your pack a normalmapping shader for level geometry. I am trying to make those that I found in this forum, but I have not succed.

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