PhemoX :
I already use Ogre3D, Irrlicht and TV3D.
I'm not focused on 3D engine , but more on
game ideas, and 3D art creation (gameplay, modeling , texturing and animation).
I know some engines have tools where you must pay made by users.
But in that case , it's shaders , why pay for shaders when you can find code on
lot of sites : you pay for 3DGS shader adaptation in fact
I would only pay if i would baught a product that would evolve over time,
cau everything evolve like technologie and game industry.
That's my own point of view , now everyone can by everything that
can be buyed.