Hello all,

i have modelled a character with sunglasses. Now, i want to use the cubemap"shader"(FFE) for the reflection, and i know how to assign it to a whole model. But well, not the whole character reflects the environment, just the glasses. In the 3ds file/max file, the sunglasses are a single group, but not a separate model. (--> i do not want to use two models and attach em.)

How can i assign the FFE to just the one group? is there any script? is there any possibility to do it with alpha maps?