Yeah, some of it is OrangeBrat's contributions The reason why the camera is so juttery is because the player is walking on terrain - it looks much smoother on flat ground. Also, the player walks around the hills because they are too steep - this is the pathfinding. (they're actaully much steeper than they look from this angle).

Btw, terrain is by Czeslav Gorski (I know I butchered the spelling haha sorry) from Terminal26. I just tweaked it a bit and added detail mapping. It's free to use for whatever you want. In terms of texturing though, this kinna stuff isn't too hard. Maybe I'll do a tutorial sometime...


--Eric